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Patch 2.21.227 (Haulers are dead, long live links!)
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Joined 6435 days ago
Last seen 12 days ago
Patch 2.21.227 (Haulers are dead, long live links!)
Posted 3177 days ago
GAMEPLAY
- UNIVERSE RESET
- Haulers removed
- New goods link gameplay system added, buildings transfer goods along established links
- New Workers gameplay system added, all production requires workers
- Power is no longer gained automatically from population
- Building Artifacts added
- Essence and Power production added to Housing
- Accretion placement in an asteroid belt changed slightly, now based on camera position not mouse
- Interacting with buildings now require 66% or more influence, up from 50%
- Food is now required once a planet's population reach 250, up from 50
- Housing is now required once a planet's population reach 250, up from 50
- Warehouses, Granaries, and Chem tanks, now show an inventory of goods stored
INTERFACE
- Several new icons added
- Pressing escape now cancels building placement mode
- Removed Production & Haulers view from planets
VISUALS
- Building icons are now always visible through clouds
- Added outline to building icons to make them easier to spot at a glance
SYSTEM
- Bandwidth usage reduced across the board
- Performance in asteroid belts vastly increased, thank you Uncle Paipai
- Disabled KeepAlive, KA, it was causing more problems than it solved
BUGS
- Fixed crash if startup took longer than 10 seconds, thank you Icefire2314
- Urbanization is no longer rendered on top of building icons
- Productions that don't require raw materials are no longer reset on server restart
- Production can no longer be set on building slots exceeding the number of available slots
- Fixed Invalid webViewPtr crash on startup
- Fixed images not showing up on the News, Diary, and Patch tabs on the main menu
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Patch 2.21.227 (Haulers are dead, long live links!)
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