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Patch 3.22.989 (Steam Era)
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Joined 6327 days ago
Last seen 9 days ago
Patch 3.22.989 (Steam Era)
Posted 2904 days ago
GAMEPLAY
- Slightly increased the risk of pirate attacks on planets
- Pirate fleets should no longer deploy capital class ships
- Increased health of Destroyers from 1000 to 3000
- Increased health of Carriers from 10000 to 100000
- Increased health of Fighters from 40 to 240
- Decreased range of most ship weapons to make for more visually interesting battles
- CIWS fire-delay decreased from 4s to 1s
- Artillery fire-delay increased from 2s to 6s, damage increased from 40 to 300
- Increased the range of all planetary defense structures by 50%
- Decreased the ammo usage of all planetary defense structures by 33%
- Reduced area of effect of ship flak from 50 to 20
- Reduced tracking of most ship weapons. Fighters should survive a bit longer now
- Missile cruiser added to pirate spawn pool
- All weapons systems now prioritize targets they'd do the most damage to
- Slightly reduced the movement speed of all ships and fleets
- Goods links are removed and Haulers are back!
SYSTEM
- Steam account is now required!
- Further improved icons' loading during startup
- Texture and shader loading improved
- Changing resolution or texture quality no longer requires a restart
- Reduced size of Clouds_a.fvi texture to fix loading issue
VISUAL
- Improved explosion visuals
- Greatly improved ship movements
- Added recoil to heavy ship weaponry
- Added ship trails
- Kinetic impacts create sparks
- Shells that miss their target now travel longer before expiring
- Fighters now attempt to group up before making attack runs
- Improved vertical heading adjustment for all ships
- Buildings are now always visible when mousing over a selected planet
- Reduced building selection circle to better match visuals
INTERFACE
- Default news tab on main menu is now properly based on which entry is the latest
- Overhauled settings widget. Several more options are now available
- Proper tutorial added, currently goes up to Seeding
BUGS
- Disabled Temples for now, underlying issue is preventing Artifact construction
- Fixed issue when master volume was changed to, or from, 0%
- Fixed excessive weapons targeting on ship index 0 of a hostile fleet
- Fixed several memory leaks in the effects handler
- Fixed potential out of bounds read/writes in effects handler
- Fixed out of bounds crash if several effects were created within the same millisecond
- Missile impacts were spawning two explosion effects
- Fixed render chain resetting if too many drawcalls were queued up
- Fixed division by zero in ship heading calculations
- Fixed crash on exit if something had hooked the GL context (such as OBS, or XSplit)
- Fixed effects alpha value being incorrectly set in certain situations, thanks Raven67854 and Piedead
- Fixed a nullptr crash if a slave effect overwrote its master effect, thanks Raven67854 and Piedead
- Housing tooltip no longer says +15'000 Housing/min
- Mouse no longer get stuck or vanishes if you hold RMB while pressing F5, thanks Kurokin
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Patch 3.22.989 (Steam Era)
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