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Patch 3.23.325 (Charcoal and balance)
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Joined 6558 days ago
Last seen 14 days ago
Patch 3.23.325 (Charcoal and balance)
Posted 3095 days ago
NOTESTreasure spawns have been disabled due to an exploit and will be re-enabled once patched.
One player has been permanently banned for violating the Terms of Use in relation to this.
GAMEPLAY
- Vaccine production cost changed to 9 Clean water/min and 3 Syringes/min
- Alcohol production cost changed to 0.96 Glass/min and 48 Grain/min
- Reduced the size of Granaries from 15 to 12
- Reduced the size of Chemtanks from 15 to 10
- Reduced the size of Housing from 12 to 11
- Increased the Concrete cost of Housing from 20 to 80
- Increased output of Sand, Limestone, Rock, and Clay from 6/min to 7.8/min
- Reduced output of Ore from 6/min to 4.8/min
- Reduced workforce required for Ore from 15 to 10
- Reduced output of Coal from 6/min to 3.6/min
- Reduced workforce required for Coal from 20 to 10
- New building added: Industrial pit-mine
- Mine renamed to Simple mine
- Number of slots in Simple mine reduced from 4 to 2
- Reduced size of Simple mine from 7 to 6
- Sawmills can now produce charcoal from Planks, providing an alternative source of Coal
SYSTEM
- Further improved server node performance
BUGS
- Paused buildings no longer produce goods
- Influence now properly decays over time
- Fixed issue that made Haulers only deliver goods if 16 or more was available for pickup
- Fixed rare scenario where multiple people could end up with influence over a capital planet
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Patch 3.23.325 (Charcoal and balance)
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