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Patch 3.23.325 (Charcoal and balance)
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Joined 6327 days ago
Last seen 9 days ago
Patch 3.23.325 (Charcoal and balance)
Posted 2864 days ago
NOTESTreasure spawns have been disabled due to an exploit and will be re-enabled once patched.
One player has been permanently banned for violating the Terms of Use in relation to this.
GAMEPLAY
- Vaccine production cost changed to 9 Clean water/min and 3 Syringes/min
- Alcohol production cost changed to 0.96 Glass/min and 48 Grain/min
- Reduced the size of Granaries from 15 to 12
- Reduced the size of Chemtanks from 15 to 10
- Reduced the size of Housing from 12 to 11
- Increased the Concrete cost of Housing from 20 to 80
- Increased output of Sand, Limestone, Rock, and Clay from 6/min to 7.8/min
- Reduced output of Ore from 6/min to 4.8/min
- Reduced workforce required for Ore from 15 to 10
- Reduced output of Coal from 6/min to 3.6/min
- Reduced workforce required for Coal from 20 to 10
- New building added: Industrial pit-mine
- Mine renamed to Simple mine
- Number of slots in Simple mine reduced from 4 to 2
- Reduced size of Simple mine from 7 to 6
- Sawmills can now produce charcoal from Planks, providing an alternative source of Coal
SYSTEM
- Further improved server node performance
BUGS
- Paused buildings no longer produce goods
- Influence now properly decays over time
- Fixed issue that made Haulers only deliver goods if 16 or more was available for pickup
- Fixed rare scenario where multiple people could end up with influence over a capital planet
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Patch 3.23.325 (Charcoal and balance)
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