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"Foundation" patch progress
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Joined 6327 days ago
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"Foundation" patch progress
Posted 2612 days ago
Status updateThe upcoming patch is coming along slow and steady.
I have finalized how city districts are unlocked, and how cities will look.
For a sneak peek, here's a screenshot from the prototyping tool
Note that some districts have less than 3 building slots in that screenshot, this was an early test that turned out to not be fun. All districts have 3 slots now.
With the cities done I now move on to rebalancing and changing the buildings to better suit the new system. For example, building ''size'' makes no sense anymore, and will be changed so that some buildings require an entire district, instead of just a single slot.
After that it's on to some final tweaks to the fleet handling and then the patch goes live.
So what can you expect once it does go live?
- There will be a full wipe, I tried to figure a way around it but it's needed for the new city system and unique resources.
- There will be a few military missions, don't expect anything fancy for now. Just search & destroy basically.
- The city system and buildings will probably be a bit unbalanced. I need you fantastic deities to help me find the issues and post them on the forums.
- Several new goods to produce that are used to support your fleet
So with all that... when will the patch arrive?
Most likely sometime in the second half of October.
Expect another post next Friday with more details, and probably some fancier screenshots to go along with it.
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"Foundation" patch progress
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