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Patch 4.23.916 (Cost of Living)
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Joined 6360 days ago
Last seen 7 days ago
Patch 4.23.916 (Cost of Living)
Posted 2307 days ago
GAMEPLAY
- Universe reset
- Processing Plant is now boosted by Coal
- Founding new Cities now require population milestones to be met
- Districts now cost resources to unlock
- Cities, Districts, and several production chains, now produce Waste
- New building: Hospital
- New building: Garden
- New building: Powerplant
- New building: Distribution center
- Added new goods Advanced Materials
- Added new goods Steel
- Added new goods Girders
- Added new goods Plating
- Added new goods Industrial Alloy
- You can now raze a building by right clicking on it
- Rebalanced building costs
- Increased max build-speed from 1/sec to 10/sec
VISUAL
- Buildings under construction are now shown grayscale on the planet surface
INTERFACE
- Buildings are now constructed by right clicking an empty slot
- Several visual changes and updates
- Planet stockpile is now always visible in the city manager
BUGS
- Removed leftover debug ''Workers:'' from tooltips
- Removed leftover debug ''Building was required'' from tooltips
NOTES:
Electricity postponed until next patch. Powerplants currently have no function
Health postponed again. Gardens and Hospitals currently have no function
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Patch 4.23.916 (Cost of Living)
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