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Patch 4.23.1006 (Storage)
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Joined 6327 days ago
Last seen 9 days ago
Patch 4.23.1006 (Storage)
Posted 2228 days ago
HOTFIX 1
- Fixed missing cost in tooltip for District and City plans
GAMEPLAY
- District plans and City plans no longer show a continuous gain/loss in stockpiles
- District plans cost changed to 80 Concrete, 40 Construction mats.
- Increased Concrete base output from 4.8/min to 7.2/min
- Lowered Planks cost of Construction mats. from 7.2/min to 6/min
- Added new buildings: Storage, Warehouse, Horreum
- Increased population requirement of cities 2, 3, and 4 to 200'000, 400'000, and 600'000 respectively
SYSTEM
- Some minor performance improvements
VISUAL
- Unlockable districts now turn yellow when District plans are available
- Added highlight effect to unlockable districts and building slots
- Changed duplicate icons for Pit quarry, Manufactory, Orchard, Deepcore mine
INTERFACE
- Buildings now show their production output boost
- Most windows can now be closed by pressing ESC
- Upcoming patch countdown is now visible ingame
- Clicking a building now scrolls the city manager to that buildings goods production
- Clicking patch countdown now opens a window showing upcoming patch notes
- Added planet stats and type to planet summary tab
- Added tooltip to production slots in city management window
- City center concrete production now shows proper gain values and no cost
BUGS
- Building efficiency was incorrectly disabled
- Fixed UI softlock when dragging some windows
- Fixed UI loading twice when applying new settings
- Fixed Found new City button not showing requirements and cost
- Found new City is now properly disabled if requirements are not met
- Electricity is now displayed properly in stockpiles
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Patch 4.23.1006 (Storage)
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