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[Archived 200204 Phase III] Updating in progress!
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[Archived 200204 Phase III] Updating in progress!
Posted 1791 days ago
The final countdown is now underway!Note that there are still many bugs and issues, but I have decided to push Phase III live regardless and fix things in the next few days instead of delaying further.Current activity:
- Fixing last minute issues and bugs
Completed:
- Removing abandoned planets
- Bugfix: Duplicate Artifacts could spawn if created within the same tick
- Bugfix: Durstenfeld shuffle was not shuffling properly
- Bugfix: Another issue with converting stockpiles
- Bugfix: Artifacts could spawn with more than 15 modifiers
- Updating graphics
- Updating descriptions
- Adding missing graphics
- Bugfix: Division by zero if stockpiles were empty
- Bugfix: Missing city-centers
- Spawning treasures
- Database conversion to Phase III+ format
- Database backup
Phase III current patch notes:GAMEPLAY
- New mechanic: Space elevators
- New mechanic: Shipyards
- New mechanic: Colonization
- Complete rework of goods production
- Complete rework of resources
- Complete rework of buildings
- New mechanic: Building Artifacts
- New mechanic: Population based slot unlocks
- New mechanic: Crafting
- New mechanic: Craftable Artifacts
- New mechanic: Artifact tiers/quality
LORE
- Several things added around the universe
SYSTEM
- Gods and Idols is now DPI aware
- Many performance improvements in UI rendering
INTERFACE
- UI scaling can now be set
- Major overhaul of UI design and layout
BUGS
- Transparent objects could be rendered out of order
- Fixed infinite startup loop - Thanks SuperNova
- Fixed several cases of UI alignment issues
- Fixed crash after changing resolution
- Light no longer penetrates planets - Thanks everyone who reported this
- Fixed chat not always scrolling to bottom when switching channels
- Tooltips can no longer go off-screen
- Fixed chat becoming invisible when switching channels
- Fixed chat history appearing offset
- Fixed several cases of lag stuttering when moving around the galaxy
SERVER
- All Planet Services now stop if another Planet Service has crashed and is in the process of recovering in order to prevent unfair advantages
- All Planet Services now stop if the Data Relay Service crashes to prevent planets from being processed if players can't see them
Additional notes:
The Ecumenopolis feature has been postponed in order to leave more time to fine-tune production rates and resource collection. This is so that I can make sure the cost of an Ecumenopolis accurately reflect the mechanics it unlocks.
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[Archived 200204 Phase III] Updating in progress!
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