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Patch 4.24.780A (Transfer Performance)
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Patch 4.24.780A (Transfer Performance)
Posted 1484 days ago
HOTFIX 4.24.780A
- Fixed invisible transports
- Fixed goods transfer taking a very long time to trigger for systems that contain many Transports
Patch 4.24.798
GAMEPLAY
- You can now transfer resources between planets in your star system
- Haulers are required to transfer goods
- At least one space elevator is required to transfer goods from the planet, no special building is needed to receive goods to the planet
- Overhaul Boost Event
- All output is increased by +50% until the Overhaul content patch
- Greatly increased the risk of pirate raids
- Greatly increased the chance for special modifiers to appear on new and crafted Artifacts
- Greatly increased the chance to get Perfect Artifacts from Treasures
- Slightly increased the chance to get Timed Artifacts from Treasures
- Greatly increased the chance for the ''+x max modifiers'' special mod to appear, especially on lower-rarity Artifacts
INTERFACE
- Greatly improved performance when moving the mouse over Artifacts in the Artifact Vault
- Added a small delay before highlighting child goods when mousing over items in the planet stockpile
SYSTEM
- Major preparations for the City overhaul
- Some minor performance improvements related to interface widget load times
- Major performance improvements in Artifact Database construction leading to much faster client startup times
- Backend preparations for proper Events and Notification system/overlay
- Some improvements to the TAB overlay in preparation for future additions
BUGS
- Fixed an issue that was causing Pirates to mostly raid the same few planets over and over
- Fixed incorrect list of possible modifiers being shown during Artifact crafting
- Fixed issue that could cause Protectors to spawn with the wrong weaponry module
- Fixed issue that was causing dropdown selection boxes (Such as game resolution in settings) to reset their selection
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Patch 4.24.780A (Transfer Performance)
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