Forums > Diary > [Archived 20220107] Upcoming patch
Jattenalle
Developer
Joined 6327 days ago
Last seen 9 days ago
[Archived 20220107] Upcoming patch
Posted 1055 days ago
This is an upcoming patch!
These changes are NOT YET in the game!


GAMEPLAY
  • New mechanic: Entropy
    • Entropy causes resources in stockpiles to slowly decay over time, higher Entropy makes the decay faster
    • Entropy is increased by high population and number of buildings
    • Some buildings/goods reduce Entropy
  • New mechanic: Upkeep
    • Several Buildings now have an inherent Upkeep
    • If the Upkeep is not fully met the building stops functioning
    • Upkeep is increased by number of buildings
    • Some buildings/goods reduce Upkeep
  • New mechanic: Transfer capacity
    • Moving goods around now requires Transfer capacity
    • Too little Transfer capacity means goods can't get to where they're needed
    • Some buildings increase Transfer capacity
  • New mechanic: Production chains
    • Buildings will look at their neighbours to see if they have any goods that's needed
    • Goods transfered directly between adjacent buildings in this way does not use Transfer capacity
  • Stockpile building has been renamed to Horreum
  • Citadel now provides 3 Transfer capacity
  • Horreum now provides 1 Transfer capacity
  • Max stockpile gained from Citadel reduced to 50 from 250
  • Max stockpile gained from Horreum reduced to 50 from 250
  • Horreums now have an upkeep of Basic Materials
  • Farms now produce Vegetables
  • Certain resources now have an inherent decay over time (ex. Vegetables) independent of Entropy
  • Warehouse unlocked
  • Unwanted buildings can now be razed
  • Several new goods and resources added
  • Some new building modifiers
INTERFACE
  • Building stockpiles no longer appear empty if there's active production
  • It is now possible to richt-click in addition to left-click in order to ''go back'' to planet view after selecting a building
  • Greatly improved UI responsiveness to left- or right-clicking
BUGS
  • Fixed unknown modifier on Stockpile
  • Fixed certain productions not consuming their required inputs
  • Fixed recipes with optional inputs not consuming properly
  • Fixed tooltip issue with selected construction sites
  • Fixed population not growing properly
Forums > Diary > [Archived 20220107] Upcoming patch
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