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Patch 5.25.172 (Chain it all!)
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Joined 6250 days ago
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Patch 5.25.172 (Chain it all!)
Posted 975 days ago
A few previously disabled gameplay mechanics have been re-enabled, along with some brand new mechanics.
Some balance changes to Building costs and Productions have also been made.
GAMEPLAY
- New mechanic: Entropy
- Entropy causes resources in stockpiles to slowly decay over time, higher Entropy makes the decay faster
- Entropy is increased by high population and number of buildings
- Some buildings/goods reduce Entropy
- New mechanic: Transfer capacity
- Moving goods around now requires Transfer capacity
- Too little Transfer capacity means goods can't get to where they're needed
- Some buildings increase Transfer capacity
- New mechanic: Production chains
- Buildings can take goods they need directly from adjacent buildings
- Goods transferred directly between adjacent buildings in this way does not use Transfer capacity
- Stockpile building has been renamed to Horreum
- Citadel now provides -30% Global Entropy
- Citadel now provides -30% Global Upkeep
- Citadel now provides 5 Transfer capacity
- Horreum now provides 1 Transfer capacity
- Max stockpile gained from Citadel reduced to 50 from 250
- Max stockpile gained from Horreum reduced to 50 from 250
- Farms now produce Vegetables
- Farms now produce Wood
- Certain resources now have an inherent decay over time (ex. Vegetables) independent of Entropy
- Unwanted buildings can now be razed
- Several new goods and resources added
- Some new building modifiers
- The cost of most buildings have been changed
INTERFACE
- Building stockpiles no longer appear empty if there's active production
- It is now possible to right-click in addition to left-click in order to ''go back'' to planet view after selecting a building
- Greatly improved UI responsiveness to left- or right-clicking
- Planetary stockpile view is now sorted alphabetically
BUGS
- Fixed unknown modifier on Stockpile
- Fixed certain productions not consuming their required inputs
- Fixed recipes with optional inputs not consuming properly
- Fixed tooltip issue with selected construction sites
- Fixed population not growing properly
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Patch 5.25.172 (Chain it all!)
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