What is written here is more than a year old and full of inconsistencies and half baked ideas. I am currently attempting to rewrite everything and make it more understandable. This is not dead yet -Tobe
''I am in favor of helping the prosperity of all countries because, when we are all prosperous, the trade with each becomes more valuable to the other.'' -William Howard Taft
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Trade, one of the most important steps to obtain the unobtainable, to expand farther than expected, to grow faster than predicted, to unite the divided, and to benefit the participants.
This is a pantheon for those who think such ideals. This is a pantheon for those who believe in the mutual benefits of trade and the opportunity for all to flourish as a result of it. This is a pantheon for those who believe that trade can give the capacity of accomplishing amazing things that would not be possible without the action of exchange.
The Idea of the Trade Coalition is to provide a protective and regulated environment to those who wish to trade and expand. The central theme of the Trade Coalition is obviously to trade and to prosper under that trade. A player that joins the Trade Coalition may do as they wish in terms of growth (IE specializing in food or minerals or production of ships) but in terms of attack and offense should notify the coalition beforehand to allow analysis of trading disruptions and the effects to the pantheon. The Trade Coalition is itself a neutral pantheon where actions are based off of trade only.
Now I present the policies of the Trade Coalition.
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-Table of Contents: Ctrl+F the characters within the () to jump to that section
-Section A: Articles which contain information of the beginning information of the TC
-(A1): The Interworking's of the Trade Coalition
-(A2): Main Principles of the Trade Coalition
-(A3): Ideas of War and Allies for the Trade Coalition
-Section B: Articles which contain information of the transformation as TC increases in size
-(B1): Growth of the Coalition and Its Government
--(B1a): The Members
-----(B1ai): Economic Members
-----(B1aii): Militaristic Members
---(B1b): The Senate
-----(B1bi): The House of Trade
-----(B1bii): The House of Armament
---(B1c): The Embassy
-----(B1ci): Ambassador
-----(B1cii): Consults
-(B2): The Trade Coalition Planned Support Programs
-(B3): Trade Coalition Perks
-Section C: Articles which Pertain to TC diplomacy
-(C1): Our Current Relationships
-Section D: Articles which are simply miscellaneous yet pertain to TC
-(D1): List of Players who have shown interest in joining
-(D2): Notes
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Section A
(A1): The Interworking's of the Trade Coalition:
The Leader and the senate will work together to determine if war is required or if certain programs require change.
The senate will be assembled through either selection of the leader or election of the members through 2/3rds majority vote of the member population
Members are expected to report trade disruptions between each other and between other entities.
Members are expected to negotiate trade within the Trade Coalition more than those outside the Pantheon
There is neither tax nor pay are required to join or stay within the Trade Coalition; trade within the pantheon and following of the Trade Coalition's ideals is considered payment to the Trade Coalition
Members are expected to defend each other or to coordinate attack dependent on the senate's decisions. Appeals can be made if the member wishes to do so
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(A2): Main Principles of the Trade Coalition:
The aim is not to become rich, but to support and manage the market of goods across the stars.
Trade is a free benefit to those who support it as well.
Trade routes are the binding strings in which holds us together.
Any threat upon trade and its benefit between two entities is unacceptable.
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(A3): Ideas of War and Allies for the Trade Coalition:
A Trade route is an agreement between two entities to benefit each other. As long as a trade route exists between an entity of the Trade Coalition and another entity, then peace will be maintained.
If a trade route exists between two entities where at least one entity is from the Trade Coalition, then any disruptions of trade will be defended by the Trade Coalition since loss of trade is an indirect attack on the economies of the Trade Coalition Members.
If there is no trade route from a Trade Coalition entity, the entity will be considered neutral until a trade route is established or a trade route is intercepted by this entity.
Upon disruption of a Trade Coalition trading route via fleets, the offending entity will be considered hostile and a warning will be issued with a Trade Coalition wide embargo that will last for a short time.
Repeating disruption of Trade Coalition trading routes extends the embargo and opens the entity to attacks until a negotiation is reached.
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Section B
The information below will primarily contain late game ideas where generally the Trade Coalition will be established in player base, economy, versatility, and power.
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(B1): Growth of the Coalition and Its Government
As the size increases, changes must be made to accommodate this growth.
Building from the simplistic flowchart presented in ''The Interworkings of the Trade Coalition'', the pantheon will be split into 3 divisions each will their own sub divisions and own roles for managing the ideas of the Trade Coalition:
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The first and most essential division
(B1a): The Members
Although not part of the two other divisions such as the Senate or the Embassy, players play an important role in participating in trade and supporting programs issued by the government.
The members may elect a person to go into the senate if there is a 2/3rds vote for such a person.
Members may also be chosen to participate in the Senate or the Embassy by either the Senate or the Embassy
Members are expected to report trade disruptions, generally follow Trade Coalition's policies, and trade well within the pantheon
Members may volunteer for activities such as support programs and war, but such is not mandatory
Members hold the power to veto any bill passed by the two other divisions by a 2/3rds majority vote, no exceptions.
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The Members division will have two general subdivisions (it may be also considered categories):
(B1ai): Economic Members
Will generally support the economic subdivision of the senate
(B1aii): Militaristic Members
Will generally support the militaristic subdivision of the senate
Note: the subdivision does not define role for members, it defines what you generally focus on and you may easily decide to change if desired
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The second and most involved division
(B1b): The Senate
The Senate will hold a key in managing the various programs and organizing the members in the Trade Coalition
The Senate will work with members to make sure any changes made to the pantheon are implemented successfully
The Senate will discuss with the Embassy on any changes or information in order to derive the correct action
The entire Senate may also do a 2/3rds vote to veto any bill created by The Embassy
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The Senate will be divided into two subdivisions:
(B1bi): The House of Trade
The House of Trade is the division of the Senate which focuses on the economy of the Trade Coalition overall
It may decide to make policies or programs to influence trading and/or the economy of others if it is expected to make an improvement
It may veto any bill that The House of Armament creates if there is a reasonable expectation of damaging or severely affecting the economy negatively
(B1bii): The House of Armament
The House of Armament is the division of the Senate which focuses on the might and defense of the Trade Coalition overall
It may decide to create embargo's or programs to bolster defense in certain areas of the Trade Coalition
Handles most of the member reporting of trade disruptions and must do the appropriate reaction
It may veto any bill that the House of Trade creates that reasonably dramatically impacts the defense, or offense of the Trade Coalition
Any bill created by any of these two subdivisions that is vetoed in a succession of 3 times via vetoing a veto must be either dropped or compromised where both parties agree
Once the bill is agreed by the senate, the bill will be passed on to the Embassy where a 2/3rds vote will be taken to approve of it. After approval of the Embassy, the bill will be announced to the members where they can decide if they want to take a vote or not to veto it.
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The third and most exclusive division
(B1c): The Embassy
This replaces the leader division and becomes the face of the Trade Coalition
Diplomacy between other pantheons and other gods will be handled by the Embassy as well as announcements to changes that the government divisions implements to the members
Any bills that the senate passed must be passed by a 2/3rds vote by the Embassy to ensure no conflicting problems with current politics
Whether another pantheon or entity will be eligible for friendship or war is up to The Embassy, any significant war must be voted upon with a 2/3rds majority vote of the entire Trade Coalition
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There are two subdivisions of The Embassy:
(B1ci): Ambassador
Replaces the Leader portion of the previous simplistic government. Documents and manages diplomacy as well as participating in negotiations.
(B1cii): Consults
Diplomatic based section in which selected or voted members help to support negotiations and actively participate in diplomacy
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(B2): The Trade Coalition Planned Support Programs:
-Growth is key for stable trade in the future
Any new player who is interested in this program will be offered beneficial trading (trading in which is tipped to benefit the new player to help produce growth) based on their production of resources. A contract will bind the trading where the new player agrees to trade with a majority of the Trade Federation members for a set time after their beneficial trading period is over.
-New heights cannot be reached without a strong foundation
New members that are relatively weak economy wise will be provided with defense (in form of fleets and beneficial trade) from established members so that the new members may focus on growth and development to support future trade.
-United strengths stand stronger than before:
Those who have developed strong economies or military arms in which becomes influential will be invited by application to the senate or the embassy of the Trade Coalition to help influence the future of the pantheon.
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(B3): Trade Coalition Perks
-Trading Nodes and Trading Highways
Here is a brief intro to the concept of trading nodes and trading highways:
http://dl.dropbox.com/u/24246579/tradingnodes.pngTrading nodes and trading highways will be primarily organized and operated by the senate
Trading nodes and trading highways, once recognized by established members and the senate as a high volume trade route, will be defended actively by fleets and constantly monitored
Establishment of these trade routes are expected to be much easier since all members of the Trade Coalition are expected to support trade
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Section C
This section will contain information about our diplomacy such as our ideas on war and our current treaties
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(C1): Our current relationships
Due to the Trade Coaltion's nature of diplomacy, there are 4 states of relationships
From enemies to friend: At War, Neutral, Trading, Ally.
(Note, the following names are listed in alphabetical order)
Chaos Space Marines!: Neutral
Legion: Ally (NAP and Trade agreement, further negotiations planned)
The Adflictorem: Neutral
The Dark Ones: Neutral
This concludes the introduction to the Trade Coalition. Prosperity to all.
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Section D
(D1): Awesome people who plan to join once the Trade Coalition has been created:
Me :D
Emperor Hull
Moopy
Akumaka
Pessime
Dauntless233
Hope to have a great time trading with you all!
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(D2): Notes
Note: This pantheon will not be created unless the following conditions are fulfilled
1. Basic pantheon creation is implemented
2. Basic trading and trading management is implemented
3. Basic economy appears naturally
Extra Note: Post will be edited and changed depending on changes to what will be implemented of the trading system in game. Such changes will determine of such pantheon will be able to exist/ function correctly.
Extra Extra Note: This is a forum topic of discussion and information rather than recruitment since development is quite far from the required needs in order to establish this pantheon.
Wow you read all the way here? Awesome!
Contact me: If you can't seem to find me on IRC and wish to chat with me, you may also email me at tobe0123[at]gmail[dot]com. Please feel free to email me anything, just don't sign me up for spam websites.