Forums > Suggestions > Ancient space technology/bases
Icefire2314
Newborn
Joined 4843 days ago
Last seen 1744 days ago
Ancient space technology/bases
Posted 4543 days ago
I have no idea whether or not this is planned, or anything.

The idea is that, in deep space (Not near solar systems, making them very difficult to find, coupled with the rarity of them naturally makes them extremely uncommon.) There are derelict space stations of ancient civilizations. They are wasted, they cannot be repaired or used. However, finding them would give a bonus(essence, population) and an achievement for finding one. I may add more to the idea should I think of more. :)

Any questions or comments, post below.
Erad
Newborn
Joined 5328 days ago
Last seen 3557 days ago
Re. Ancient space technology/bases
Posted 4542 days ago
How about this? The players can't repurpose the found wreckage, but they can salvage them and reverse engineer their technology.

For example: the player can create more efficient buildings on a planet, for an increased building cost; build fleets with an added effect, for combat or other (ships become more resilient against the type they are weak against/effective against the type they are strong against, travels faster etc), also for a higher price.

I am uncertain wether or not it'd be a good idea to make these feats full upgrades, or sidegrades. I think, if we go with the upgrade idea, upon inspection of the station, the player gets a random selection of a number of upgrades (3? 5?), and every subesquent station found will yield another random set of upgrades, but with the previously found upgrades removed from the upgrade pool.

Questions: should the wreckage be consumed/dissappear after a player found it, leave it but unusable for other players, or keep it usable for other players? Will there periodically spawn new derelict stations? (what a weird sentence).
Dauntless233
Newborn
Joined 4843 days ago
Last seen 448 days ago
Re. Ancient space technology/bases
Posted 4542 days ago
Maybe the stations will unlock more components to put on your ship? Whether it will be just for looks, or a very powerful weapon.
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squishynidas
Newborn
Joined 5771 days ago
Last seen 2823 days ago
Re. Ancient space technology/bases
Posted 4542 days ago
We are gods. We don't need human and alien technology. Only our people do. Not only that but the universe was reset and the only ancient beings are gods of lore.
Icefire2314
Newborn
Joined 4843 days ago
Last seen 1744 days ago
Re. Ancient space technology/bases
Posted 4542 days ago
Erad
How about this? The players can't repurpose the found wreckage, but they can salvage them and reverse engineer their technology.

For example: the player can create more efficient buildings on a planet, for an increased building cost; build fleets with an added effect, for combat or other (ships become more resilient against the type they are weak against/effective against the type they are strong against, travels faster etc), also for a higher price.

I am uncertain wether or not it'd be a good idea to make these feats full upgrades, or sidegrades. I think, if we go with the upgrade idea, upon inspection of the station, the player gets a random selection of a number of upgrades (3? 5?), and every subesquent station found will yield another random set of upgrades, but with the previously found upgrades removed from the upgrade pool.

Questions: should the wreckage be consumed/dissappear after a player found it, leave it but unusable for other players, or keep it usable for other players? Will there periodically spawn new derelict stations? (what a weird sentence).


New stations will spawn over time, yes. But it takes some time, making them hard to come by. I had no idea how tech worked in this game (never played 1x) and if it works similarly to how you described it, then it would work perfectly.
Uncle PaiPai
Newborn
Joined 5248 days ago
Last seen 2540 days ago
Re. Ancient space technology/bases
Posted 4542 days ago
Icefire2314
New stations will spawn over time, yes. But it takes some time, making them hard to come by. I had no idea how tech worked in this game (never played 1x) and if it works similarly to how you described it, then it would work perfectly.


There was no tech in 1.x, I'm not sure how it'll work in 2.0.
Macatord
Newborn
Joined 5406 days ago
Last seen 2860 days ago
Re. Ancient space technology/bases
Posted 4541 days ago
Icefire2314
I have no idea whether or not this is planned, or anything.

The idea is that, in deep space (Not near solar systems, making them very difficult to find, coupled with the rarity of them naturally makes them extremely uncommon.) There are derelict space stations of ancient civilizations. They are wasted, they cannot be repaired or used. However, finding them would give a bonus(essence, population) and an achievement for finding one. I may add more to the idea should I think of more. :)

Any questions or comments, post below.



Rather than getting building boost, why not just make it so that if you have control of a space station/base/ancient thingymabob you get a boost to empire wide influence generation
Something witty and funny
Icefire2314
Newborn
Joined 4843 days ago
Last seen 1744 days ago
Re. Ancient space technology/bases
Posted 4539 days ago
Macatord
Icefire2314
I have no idea whether or not this is planned, or anything.

The idea is that, in deep space (Not near solar systems, making them very difficult to find, coupled with the rarity of them naturally makes them extremely uncommon.) There are derelict space stations of ancient civilizations. They are wasted, they cannot be repaired or used. However, finding them would give a bonus(essence, population) and an achievement for finding one. I may add more to the idea should I think of more. :)

Any questions or comments, post below.
Rather than getting building boost, why not just make it so that if you have control of a space station/base/ancient thingymabob you get a boost to empire wide influence generation


I like that idea. Or maybe essence generation instead, I dunno. Either or :P
Cboehme
Newborn
Joined 4494 days ago
Last seen 2920 days ago
Re. Ancient space technology/bases
Posted 4478 days ago
Icefire2314
I have no idea whether or not this is planned, or anything.

The idea is that, in deep space (Not near solar systems, making them very difficult to find, coupled with the rarity of them naturally makes them extremely uncommon.) There are derelict space stations of ancient civilizations. They are wasted, they cannot be repaired or used. However, finding them would give a bonus(essence, population) and an achievement for finding one. I may add more to the idea should I think of more. :)

Any questions or comments, post below.


Good idea, I have something to add.

  • How would the stations get there?
  • I think they should spawn when there are no personell on a player's station that is below 50% durability, and after being unmanned for a set ammount of time it drifts off, and whatever tech they had on it, you can recover.
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