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Building progression early draft
Developer
Joined 6360 days ago
Last seen 8 days ago
Building progression early draft
Posted 4141 days ago
UPDATEWent back to the drawing board, scrapped the idea of building progression and ''path-unlocks'' in favor of just good 'ol regular pre-requisites and a list view.
List view work in progress screenshot:
ORIGINAL POSTThis is an early draft of the building progression tree.
Basically, what, if any, buildings another building ''upgrades'' into.
This is not final, and in the end there might not be a progression at all, in favor of a system where everything is available at once without the need to upgrade specific buildings. We'll see what happens!
Click the thumbnail for a larger version
Newborn
Joined 5460 days ago
Last seen 3005 days ago
Re. Building progression early draft
Posted 4141 days ago
I enjoy the look of it it would feel a bit like those inbrowser games though her eyou upgrade the buildings on plots of land like evony online etc. But it does look pretty good from this viewpoint additionally i doubt that a radial wheel would be large eneough for all of them to fit nicely eneough for you to be able to clearly see and choose out the ones you want so this is probley the best choice.
I am a bit confused by how you worked out the progression though but thats probley just because of the buildings and what they turn into at times. Like a tradeport would be by the sea so you wouldnt see a mint built on the ocean but eh i could just be looking for to much realism.
I will always arise from the ashes.
Newborn
Joined 4843 days ago
Last seen 448 days ago
Re. Building progression early draft
Posted 4140 days ago
I like it.
If you meet me,
Have some courtesy,
Have some sympathy, and some taste.
Newborn
Joined 5246 days ago
Last seen 2880 days ago
Re. Building progression early draft
Posted 4139 days ago
I see what you're going for, Jatt. Is each branch a decision? In other words, after building a farm can you build both a market and a granary or do you have to choose one over the other?
Logic, logic, logic. Logic is the beginning of wisdom...not the end.
Newborn
Joined 5407 days ago
Last seen 2860 days ago
Re. Building progression early draft
Posted 4136 days ago
kiloran
it would feel a bit like those inbrowser games though her eyou upgrade the buildings on plots of land like evony online etc..
eewww
Something witty and funny
Developer
Joined 6360 days ago
Last seen 8 days ago
Re. Building progression early draft
Posted 4133 days ago
Went back to the drawing board, scrapped the idea of building progression and ''path-unlocks'' in favor of just good 'ol regular pre-requisites and a list view.
List view work in progress screenshot:
Newborn
Joined 4230 days ago
Last seen 2909 days ago
Re. Building progression early draft
Posted 4133 days ago
hmmm i dont think its output is worth its upkeep, jokeing, seems intresting look foward to more information
Newborn
Joined 5250 days ago
Last seen 1804 days ago
Re. Building progression early draft
Posted 4131 days ago
i like this hopefully we can get a good balance between upkeep and production...
99999 is kinda harsh lol.. :P
Newborn
Joined 5246 days ago
Last seen 2880 days ago
Re. Building progression early draft
Posted 4131 days ago
So you just progress straight down the list? The buildings above are the prerequisites for the buildings below?
Logic, logic, logic. Logic is the beginning of wisdom...not the end.
Developer
Joined 6360 days ago
Last seen 8 days ago
Re. Building progression early draft
Posted 4131 days ago
Dusk
So you just progress straight down the list? The buildings above are the prerequisites for the buildings below?
No, it's a flat list.
All the buildings are available and do not upgrade or change into other buildings.
Some buildings may require another building before you can construct them though, such as Granary requiring a Farm before you can build one (This is an example!)
It's a more standard layout and progression, same as in most other RTS' and should feel familiar.
Newborn
Joined 4843 days ago
Last seen 448 days ago
Re. Building progression early draft
Posted 4128 days ago
Is there going to be a cap on upgrades and/or building slots?
because I would hate having 10+ planets and being forced to check on them all the time to upgrade to level 258.
If you meet me,
Have some courtesy,
Have some sympathy, and some taste.
Newborn
Joined 4230 days ago
Last seen 2909 days ago
Re. Building progression early draft
Posted 4127 days ago
Dauntless233
Is there going to be a cap on upgrades and/or building slots?
because I would hate having 10+ planets and being forced to check on them all the time to upgrade to level 258.
It's a strat MMO ofc you'll be doing that OR maybe instead of upgradeig building having to make more production facilties which would be kinda interesting but idc either way :x
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Building progression early draft
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